Sunday, May 13, 2012

3D Modeling

    3D computer modeling is a complicated thing of which i know little about. I do know, however, how 3D models are presented to their viewers. Every 3D model is made up of many, many small polygons. These polygons form together to make shapes like spheres and other rounded edges. So, why use polygons? Why don't they use circles?
    Consider a circle. A circle is represented by ∏, or Pi. Pi is, so far, and infinite number. That means that it is impossible to make a perfect circle. Because of that, developers use man-sidded polygons instead of circles. These polygons are so round that your eyes cannot notice the angles inside of them.
    This makes me think what happens if we find the end of Pi, or we create the PERFECT circle. Will it have any physical anomalies, or will it act as our polygons do?

Whenever you see a circle, remember its really just a polygon.

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